Battle of Z features over 70 characters, as well as team battles against giant characters such as Great Ape Vegeta, Meta-Cooler Core, and Hirudegarn. A multiplayer restriction in this game is that two players can not play on the same console the developers state that this is due to wanting a player to have the best possible graphics in full screen. It also supports online multiplayer battles, and PS Vita ad-hoc connection. The game can have up to four players in cooperative play, and lets players perform attacks together and heal one another. As it stands, sometimes all you can do is equip a few healing items and hope for the best.Battle of Z is a team fighting action game that lets up to eight players battle it out against one another in a gameplay and graphical style similar to those of Dragon Ball: Zenkai Battle. Also, I wish there was a little bit more control involved with a) crossing the board (remember that “dice" rolls are randomized) and b) setting up your colored Ki matches. It’s small things like this that really slow the pace of the game down. For example, every time you summon a new character you will have to watch an often-slow-loading animation at Goku firing a Kamehameha at a planet for some reason. Also like its namesake, there are lots of slow parts that upset the pacing of the story. Like its namesake, the game’s action sequences are fast-paced and exciting. Mainly, though, you are at the whim of what colors of Ki the game gives you and how they are aligned on-screen. You can also (try to) match the type of the character with there associated type of Ki for minor healing and special abilities. Changing the order of your fighters, dealt with three at a time at the bottom of the screen, can also help to guard against attacks and/or instigate special combo moves. For example, red/STR is strong against yellow/PHY but is weak to blue/AGL. A lot of it is chance but some strategy can be used by paying attention to “types" and their strengths and weaknesses. The battle sequences involve randomized alignments of multicolored “Ki" balls that can be matched to do damage to your opponent. Once you’ve completed a stage you have the choice of redoing it on Hard mode and then Z-Hard, which opens some alternate paths but is mainly just more of the same. At the end of each board is a final boss battle featuring one of many favorite characters of the Dragon Ball Z universe. ![]() There isn’t much substance to the board game, to be honest, but the levels are relatively short and don’t take much time to cross. This is where the player will encounter other fighters, collectable items, traps, and boss battles. Randomized rolls will propel the player’s team, assembled by “unlocking" fighter with in-game items or in-app purchases, across the board. The battle style is a combination of a board game and a slight variation on color-matching games. ![]() The story gets a bit convoluted from there, especially when trying to explain why the Z-Fighters are battling each other. In Dragon Ball Z: Dokkan Battle (Free), you play as an unnamed fighter working to avert the disaster of an “expanding dimensional distortion." Trunks and King Kai direct you on your quest, forwarding the plot and offering battle advice. This puzzle/adventure game from Bandai Namco is far from innovative but attaching average game play to a beloved franchise is a sure way to climb the charts.
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